How might computational approaches inform contemporary graphic design practices? That is the question posed by this instalment of Graphic, which seeks to delineate the quintessential nature of using computation, not only as a means to govern automatic and algorithmic production of objects, but also as a logical thinking process for design. Various designers and writers were invited to explore tangible experiences of using computation and to discuss the validity and possibilities of these approaches, both today and in the future. Includes an interview with Rob Giampietro, plus contributions from Hansje van Halem, Adrian Shaughnessy, MuirMcNeil, Jürg Lehni, and many others.
192 p, ills colour & bw, 23 x 30 cm, pb, Korean/English